![]() Other file types can't be 'merged' obviously, so there we just load the version of the last mod that has that file. Original whitespace should be pretty much the same, so you can use some diff tool to see exactly what changed. This patches game_camera.xml with patch.xml and writes the result as a patched.xml file in the current directory Step 3) Your XML document is expected to have the following structure: A patched assets.xml file would have to be under the following path: Anno 1800/mods/myMod/data/config/export/main/asset/assets.xml Step 2) inside of myMod, you recreate the exact file structure that the base game uses. In the following steps, it is assumed that you have titled your directory "myMod" Step 1) Set up a directory for your mod inside Anno 1800/mods. How to Create a Patch for any XML File from the Game: This Anno 1800 mod loader supports a few simple 'commands' to easily patch the XML to achieve pretty much whatever you want. While that made it easier, it's still not a nice way to handle modding large XML files. In previous anno games there was a way to tell the game to load extacted files from disk instead of loading themįrom the RDA container. For an example zoom extend mod see the examples directory. Mods in Documents takes precedence over game install directory, meaning if you have a mods folder in the documents location mods will no longer be loaded from the game directory.įor more experienced users symlinks made with mklink will be followd (resulting in an easier way to manage different reposetories of mods).Ī short introduction for mod creation with the mod loader is given below. ![]() ![]() You can access this using Win + R and entering shell:Personal\Anno 1800 your Documents folder if that contains a mods folder.This depends on the location you chose when installing Anno 1800 C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Anno 1800\mods assuming default Uplay path.Mods will always be loaded in alphabetical order. You probably also need the VS 2019 Redist You will be asked to overwrite python35.dll, just accept that. Uplay default path is C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Anno 1800\Bin\Win64 Unzip the contents to the location where Anno1800.exe is Head over to the releases page and download the loader.zip from the latest release. Short shitty video to show how easy it is to install the loader. This changes the games XML files using XPath, this makes it easy and possible to only have the changes in a mod that you absolutely need instead of handling megabytes of XML files. Less likely to break after updates (in general a mod should continue to work after every update, YMMV). The one and only mod loader for Anno 1800, supports loading of unpacked RDA files, XML auto merging and DLL based mods. The mod loader is now integrated into the game thus this project is no longer required.įor the "official" version that has code for the new/different features see the following fowkr
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |