Change your character skin and lightsaber from the pause menu at any time!.this helps with widescreen resolutions not cutting off half of the scene.Fixes the HUD to support widescreen resolutions without stretching the HUD elements, default to on.Change back to r_mode -1 to use windowed mode. sets the game to the monitor's native resolution at launch.Lists lightsabers in the menu without the need for adding menu listings.To help with seeing your character more easily instead of waiting on it to rotate around again.Click-drag to rotate player model in customization screen.cg_ignitionSpeed scales saber ignition speed.Toggle between DL-44 and Bryar if added to inventory with pistol bind (+weapon_2).Created by eezstreet to give more control over NPC AI.A 2D minimap is also loaded from minimaps/mapname.mmap. Giving NPCs and misc_radar_icon entities the icon key will set a custom icon. The radar system from Siege in MP now works in SP.Recommend set to 120 if using first person lightsaber. You can turn it on for guns with cg_trueguns and turn it on for sabers with cg_fpls or through the menu. As seen in Open Jedi Project and all the other mods that used it, TrueView shows the player model in first person view.This was to be compatible with the katarn saber style (listed below) - this was restored to alt attack to work with all styles like before.The DC-15A clone rifle (made by Pahricida), DC-15S clone blaster (Made by AshuraDX and Som3) and E-5 droid blaster (made by KhorneSyrup) have also been added. More usable weapons The tusken rifle and noghri stick are fully usable by the player.While the E-Web is equipped, the player moves more slowly. Detachable E-Web The player can detach an E-Web from its mount by pressing the Use Force button whilst using it.Ghoul2 view models First person view weapon models are now allowed to use.If you enter “newPlayerTint 0 ”, any shader stages for the player with “rgbGen lightingDiffuseEntity 0” will be tinted to this color rather than the usual. (Unused) Playermodels are able to have multiple tints.Allows for bunny hopping and less "slide" effect when moving. Maps now load entities from mapentities/mapname.eent in addition to loading them from the.The /spawn command now supports entity keys, e.g.Adds an RGB slider option to all player species. NPCs can have heads set using the playerHeadModel and customHeadSkin commands in their. headswap files in the sp_custom.pk3 for examples. Several new heads are available for the human male and human female species.Currently broken, default is right hip for now. sab file specifies where a hilt will be holstered. A tag_holsterorigin can be added to a hilt for better placement.
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