![]() If this sounds familiar from Sekiro too, that’s because, well, it is! But that’s hardly a bad thing when it’s this well executed. Once the enemy’s Spirit is decreased significantly, it is stunned and open for a powerful Fatal Strike. It parries an enemy’s attack while lowering the enemy’s spirit. Deflect is triggered by pressing the dodge button at the right time. The key mechanic of combat however, is Deflect. Without any stamina gauge, running around an enemy can be a valid tactic, and running away is easier. In terms of combat, you can trample enemies by jumping on them, and the double jump can be used to leap over an enemy’s attack. Combined with Wo Long’s verticality, this allows careful players to eliminate weaker enemies without having to fight them, much like in FromSoftware’s Sekiro: Shadows Die Twice. ![]() If you approach an enemy slowly, you will often be able to stealth kill it as well. On my next approach, I was a bit more careful and found a way to climb up to a roof next to it, which allowed me to advance from above and have my revenge with a plunging attack. In typical Soulsborne fashion, I was killed by it before even realizing what had happened. Items can often be found in such places, and figuring out how to get there serves as a fun distraction from getting killed by demons.Īt a certain point, an enemy was awaiting me at the top of a hill to roll down a thorned tree log. Stages have been designed with the double jump in mind, as cliffs and rooftops of houses and even giant temples can be climbed. The sense of mobility differentiates it from Nioh, both in its exploration and combat. While Wo Long is not that, a double jump and no stamina restraints make it feel somewhat similar in terms of flow. Team Ninja’s 3D reboot of the classic franchise is generally regarded as one of the best action games ever made, and fans have been awaiting a sequel for a long time. However, when it comes to mobility, a more appropriate comparison might be Ninja Gaiden. Wo Long is often compared to the Nioh series, and rightfully so when you look at its Soulsborne-like challenging combat. Nioh x Ninja Gaiden x Sekiro x Mario Kart!? I encountered a Blacksmith who allowed me to upgrade weapons, too. You are rewarded with Genuine Qi whenever you defeat an enemy, which can be used to level up at a Battle Flag checkpoint. Besides Morale Rank, Wo Long also has a more traditional level-based progression, so it’s not like you’ll have to restart your character build from scratch for each stage. Your Morale Rank is reset to zero whenever you start a new stage, so you won’t run out of reasons to increase it, either. ![]() The Morale Rank system feels like a more natural way to gain strength, and gives less skilled players the chance to still have a more varied experience. I was fighting optional enemies that otherwise wouldn’t have been worth the risk. ![]() In return, they are rewarded in a way that playing it safe simply won't do.ĭuring my playtime through multiple stages I found myself naturally exploring the map in its entirety. It encourages the player to go out and explore, fight tougher enemies, and put themselves at risk. But Wo Long’s Morale Rank system changes all this. Enemies that await you at a spot unfavorable to the player are often best ignored – especially for beginners. In a traditional Soulsborne title, staying near a safe checkpoint and killing the same enemies over and over was often a valid tactic to become stronger. Cutting bamboo trees might lead to a secret passage, while a climbable rooftop might have a suspicious hole in it, and the rest is up to your spirit of exploration. Marking Flags are often guarded by fierce enemies you have to defeat first. Marking Flags don’t function as checkpoints like Battle Flags, but raising your flag here will increase your Fortitude Rank anyway. Wo Long’s stages are also dotted with Marking Flags. That means that the more checkpoints you discover, the stronger you become. Getting killed decreases your Morale Rank, but it will never go below your Fortitude Rank. You know the drill.īut finding a new Battle Flag rewards you in a way previous Soulsborne checkpoints haven’t: it increases your Fortitude Rank. By resting at a Battle Flag, you regain health, refill your potions, respawn enemies, and so on. At first sight, Battle Flags merely function as your traditional Bonfire-like checkpoint. But how is any of this related to exploration? Wo Long offers one other way to increase your Morale Rank: raising flags.
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